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- WORLD OF WARCRAFT BOT CPP SOURCECODE HOW TO
- WORLD OF WARCRAFT BOT CPP SOURCECODE MANUAL
- WORLD OF WARCRAFT BOT CPP SOURCECODE PATCH
- WORLD OF WARCRAFT BOT CPP SOURCECODE CODE
None except your AHbot and the latest ScriptDev2. OK, I'll do my best to get you the critical information as requested: I do have the options checked in the conf file to share chat, ah, etc between factions as well…
WORLD OF WARCRAFT BOT CPP SOURCECODE MANUAL
I can set up manual auctions with this or any account/toon and they all show up fine. No errors are happening and Mangos tells me the AHBot has loaded so many items of such and such a type every time Mangos starts up.Īnd yet lo and behold, nothing ever shows up in the AH. Here’s a couple links that came in handy…įunny thing is it IS happening, well, most things seem to be anyway.
WORLD OF WARCRAFT BOT CPP SOURCECODE HOW TO
I really hope you can help me, because I’ve invested some time now researching how to set everything set up and I really feel like it should be happening. No shortcut I know of, open the server log up in a text editor and copy and paste a chunk before the "WORLD: World initialized" lineįirst off thank you much for the work on this project. Type nf | findstr "^AuctionHouseBot"Ĭat Server.log | grep -B 30 "WORLD: World initialized" Mysqldump -u -password= -compact -t auctionhousebot See the subsection below to help you extract the information I need from the auctionbot. I will need your MaNGOS version, any other 3rd party patches applied, DB used, the auctionbot SQL tables, Config settings, and server log output. I would love to assist you, but i need some information from your install. Something is not working quite right, I need some help I came across a decent GIT posting on this forum, maybe it can help assist you.
WORLD OF WARCRAFT BOT CPP SOURCECODE CODE
How do I get and compile the code for Windows? - by Power12 It should function correctly, i do not beleive there are enough significant changes that would cause it not to work.
WORLD OF WARCRAFT BOT CPP SOURCECODE PATCH
I have not tested this patch on the branch, but if you use the above steps to extract the patch information, try applying it to the branch and let me know the results. I have also updated the code as of 6/13/09 to remove these from normal outputĭoes the AuctionHouse Bot support the MaNGOS-0.12 branch? These are informational messages and can be safely ignored. I see messages like "AuctionHouseBot: Item::CreateItem() - Unable to find item", should I be worried? Ref: git clone git:///Gigelf/mangos.git auctionhouse I beleive Gigelf has the original code hosted on his Git Hub. I'm looking for the original AuctionHouse Bot code With debugging turned on in the console, you can see the spam of SQL delete messages from the auction tables. Your server will return to normal, just be patient. For example, if you have a server with 10K+ items expired on startup, then they will all process at once which will cause the server cpu and db cpu to spike until that process is completed. There are (as of 7990) no cycle checks or pauses on this. If a server with a large amount of items goes down for an extended amount of time, the normal MaNGOS auctionhouse code will perform cleanup on expired auctions. My server seems to freeze on or soon after to startup The auctionhouse bot does not flood the auction house with items, you control how many items per cycle are added inside the config file using AuctionHouseBot.ItemsPerCycle value. Tar formats.I'm worried/concerned about the AuctionHouse Bot flooding items all at once and jamming up cpu cycles This project is based on Blueboy's playerbot (actually MaNGOS-Bot was forked from it but the codebase is now almost fully rewritten and incompatible with the original version).
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This is a modification of MaNGOS (R2, Trinity) server which brings a number of bots online and available for any player.